Posts

Races and classes

There's the standard elves (with neon hair!), dwarves (gruff and robust), humans (flexible and versatile) as well as a dozen other races, all (in my opinion) well represented by mechanically sound GURPS stats. Insect men, cat people, half angels, half-elementals, pixies, gnomes, halflings.. all the standard fantasy tropes. Classes are also in the same theme, easily recognized by any player of an RPG over the last few decades. Knights (armored warriors, wi th heavy focus on defensive skills, but still able to dish it out), wizards (using GURPS magic, mages are far less the 'I can kill 3 rooms full of anything, and then I need a long rest' and far more the swiss army knife of problem solving, able to cast repeatedly with very short rests (half an hour; probably just about as long as it takes to loot the bodies) and a spell set permitting manipulation of the elements (such as the walls of the dungeon!) and the senses and perceptions of the enemies.), Clerics (similar power ...

Dungeon Fantasy Basic Orientation

 This campaign uses GURPS, in a lightweight format focused on dungeon exploration and simple light role play. I want to recreate my earliest memories of gaming, where the only thing in the dungeon was monsters, enemies and loot; and us, the reason for it being there. I'm not interested in deep fantasy, or heavy role play, or the intricate political maneuvers required to pass a senate law, or even having a list of shopkeepers' names. Go to the  dungeon (conveniently located under the backdrop city), kill the monsters and take their stuff. The Backdrop: The great city of Vlolk, the greatest economic center in the world, built on the ruins of a dozen generations of preceding cities, filled with regular humans going about their lives. Think a combination of Paris, New York, Adrilahnka, and Ankh-Morporck, with a germanic language basis (it's all still common, though!) for names and places, and a vast population of transients, coming and going on ships, caravans, and feet (o...

Dungeon Fantasy 1

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Not relevant to the delve, except that I was painting him (poorly) . Dungeon Fantasy Session 1 Weather was cool and cloudy with intermittent rain.  Albrecht (swashbuckling dwarf thief), Tressina Gefahr (Cleric/mage), Jex Vespar (NPC Knight volunteer), and Phineous Stromchylde (NPC volunteer, half share) met at Elishes Dirt Cheap Coffin Hostel to discuss their plans. They had only heard one useful rumor, that there was an entrance to the undercity at the west end of a huge warehouse basement near the piers in Low Vlolk, and after some set-up work casting continual light Tressie's staff, and Albrecht's buckler, made their way there. They passed the typical big city street vendors and all their appetizing food, and made their way to the warehouse, discovering that it was basically unused at the west end. Pretending they were supposed to be there worked and they strolled by the workers unloading product into the east end, and made their way down and walked towards the mention...
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Here's a recently made hex map on glass; draw with dry erase for a scenario or a sketch, wipe off. Fast and easy and great for mini combats. Never forget which way that goblin you want to backstab was facing!