Races and classes
There's the standard elves (with neon hair!), dwarves (gruff and robust), humans (flexible and versatile) as well as a dozen other races, all (in my opinion) well represented by mechanically sound GURPS stats. Insect men, cat people, half angels, half-elementals, pixies, gnomes, halflings.. all the standard fantasy tropes. Classes are also in the same theme, easily recognized by any player of an RPG over the last few decades. Knights (armored warriors, wi th heavy focus on defensive skills, but still able to dish it out), wizards (using GURPS magic, mages are far less the 'I can kill 3 rooms full of anything, and then I need a long rest' and far more the swiss army knife of problem solving, able to cast repeatedly with very short rests (half an hour; probably just about as long as it takes to loot the bodies) and a spell set permitting manipulation of the elements (such as the walls of the dungeon!) and the senses and perceptions of the enemies.), Clerics (similar power ...