This campaign uses GURPS, in a lightweight format focused on dungeon exploration and simple light role play. I want to recreate my earliest memories of gaming, where the only thing in the dungeon was monsters, enemies and loot; and us, the reason for it being there. I'm not interested in deep fantasy, or heavy role play, or the intricate political maneuvers required to pass a senate law, or even having a list of shopkeepers' names. Go to the dungeon (conveniently located under the backdrop city), kill the monsters and take their stuff. The Backdrop: The great city of Vlolk, the greatest economic center in the world, built on the ruins of a dozen generations of preceding cities, filled with regular humans going about their lives. Think a combination of Paris, New York, Adrilahnka, and Ankh-Morporck, with a germanic language basis (it's all still common, though!) for names and places, and a vast population of transients, coming and going on ships, caravans, and feet (o...
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